It sets you back 3,000,000 bolts, but you can upgrade it to the RYNOCIRATOR, a perfect name for a wonderful weapon. The price went up once more to celebrate its return. It was a step away from the more rocket-launcher-esc, real-world take of the past two. Naturally, it had a brand new appearance, with a very Mass Effect, Reaper-like pointed brown, metallic style. It had a slightly different way of handling, though, as it launched eight separate missiles at enemies, rather than the first game’s unending horde of explosive artillery and the second’s locking drones. Up Your Arsenal took the Fan4stic approach of naming its new weapon by calling it the RY3NO, presumably because it would Rip Ya 3 New Ones, and it was the first time you could upgrade the gargantuan beast. To get it, you’d have to collect all of the titanium bolts. It works the same in combat, as well, but acquiring it is a tad different than forking out all of your bolts, leaving Ratchet broke with nothing but his trusty wrench and an arsenal rivaling the Doomslayer’s. It’s pixely, with an 8-bit design, but it resembles the RYNO 2 despite taking the name of the 2002's own. The RYNO seemingly resurfaced in Going Mobile, but that namesake is deceptive. Comparatively, you’d likely drain all the ammo of your other weapons and have to pick up more during that fight, unless you’d grinded to upgrade ‘em. To put into perspective just how powerful the RYNO 2 was, it could take down the Mutant Protopet in only 50 shots. It was an auto-targeting missile launcher that, like its predecessor, decimated enemies, and ammo could even be found in crates, which is a rarity for a RYNO.
This time, as though branded by Supreme, its price was jacked up to an eye-watering 1,000,000 bolts. Naturally, it returned in Going Commando under the simple title of the RYNO 2.
Whatever language you speak, the RYNO will destroy you. For French players, the RYNO was called the TELT, or T’Eclater La Tronche, meaning “Destroy Your Face.” Only the Spanish translation kept that English meaning intact, but the general sentiment of the weapon’s insurmountable power was retained across all language barriers. In Spain, it’s the TAUN, or Te Abro Una Nueva, meaning “I Open You A New One.” In Italy, it was the MIPS, or Muori In Pochi Secondi, “Die In a Few Seconds.” Fitting, given how much damage it’s capable of. RELATED: Insomniac Devs Say They 'Didn't Crunch Once' For Ratchet & Clank: Rift Apart However, while we know and love it as the RYNO, it goes under a different alias elsewhere. It changed somewhat from its initial build as it once harbored 10 rounds of max ammo, but this was swiftly altered to its overpowered 50 for the game’s final release. In-universe, it was created by Gadgetron, and it was the most powerful weapon in the galaxy at the time of its creation, hence it not appearing in the civilian storefronts. It fired homing missiles galore at all targeted foes, shredding health bars and squishy baddies. The first-ever RYNO was available for purchase in Blackwater City on Rilgar from the Shady Salesman, but it cost a staggering 150,000 bolts - this took a significant amount of time to acquire. Another RYNO is making its way to Rift Apart, so we’ve broken down the entire history of the weapon for your reading pleasure. Managing to land this unruly but expensive beast made Drek a cakewalk in the ultimate showdown in Ratchet & Clank. It’s a beefy, powerful tool of destruction that unleashes hellfire capable of tearing apart enemies and sweeping boss fights in unparalleled fashion, toppling even the infinite rocket launcher of Resident Evil 4. The RYNO (designed to Rip Ya a New One) debuted in the very first Ratchet & Clank game all the way back in 2002, and it has since become a staple weapon of the series.